8:2 |
|
 |
Text Printing The techniques of text printing explained |
8:5 |
|
 |
Graphics Printing Printing graphics - it's always a bugbear for programmers, but here's how to do it |
8:6 |
|
 |
Error Boxes A full set of Basic routines to smarten up your error reporting |
8:7 |
|
 |
Font Menus How to create dynamic font menus |
8:8 |
|
 |
Outline Fonts Improve your text redraw by using outline fonts |
8:9 |
|
 |
Shareware Banners How to add a banner to your shareware programs to encourage users to register |
8:10 |
|
 |
Object Linking and Embedding A simple way to implement OLE in your own programs |
9:1 |
 |
 |
Memory Management A shifting-heap memory manager for use in your own programs |
9:3 |
 |
 |
Wimp Filters Installing filters for fine control over your desktop |
9:4 |
 |
 |
The Squash Module Alan Wrigley explains how to use the Squash module |
9:5 |
 |
 |
Displaying Colour Sprites Alan Wrigley explains how to display sprites correctly regardless of screen mode |
9:6 |
 |
 |
Multi-document Editors Alan Wrigley examines the issues involved in getting editors to work with multiple documents |
9:7 |
 |
 |
Replay Movies Alan Wrigley goes to the movies and gets Replay working from his own programs |
9:8 |
 |
 |
The Global Clipboard Richard Blythe explains all about using the little-known RISC OS Global Clipboard |
9:10 |
 |
 |
The Font Manager Alan Wrigley explains all about using the font manager in desktop programs |
10:1 |
 |
 |
Tabbed Card Dialogue Boxes Create your own tabbed card dialogue boxes |
10:2 |
 |
 |
Basic Overlays Discover how to get a simple form of virtual memory by using a standard feature of BBC Basic |
10:5 |
 |
 |
Displaying JPEGs Alan Wrigley explains all about displaying JPEG images in your own programs |
10:6 |
 |
 |
Text Formatting We return to the subject of outline font text formatting in Wimp programs |
10:8 |
 |
 |
Button Bars, part 1 Learn how to create and handle button bars in your own applications, with our three-part mini-series |
10:9 |
 |
 |
Button Bars, part 2 We finish off our basic button bar system, and implement pop-up button help |
10:10 |
 |
 |
Button Bars, part 3 Graham Crow finishes off his button bar system by persuading it to scroll and by allowing the buttons to use common base sprites |
11:2 |
 |
 |
Debugging Techniques Alan Wrigley describes some handy debugging techniques for Wimp programs |
11:5 |
|
 |
The Nested Wimp Alan Wrigley reveals the inner secrets of the new Nested Window Manager: child windows, furniture windows, 24-bit icons and more |